Wednesday Night Gaming 09/03/25 Battle at Montmirail

The Wednesday Night group arrived in fine form to push some figs and roll some dice at Fantasy Books & Games anticipating one of DaveĀ Murvihill’s great scenarios and they were not disappointed. A dispatch rider arrived with Dave’s game description so we will turn it over to him……

“Thanks for playing Wednesday Night.”

“While we didn’t finish the game it was beginning to look like Napoleon succeeded again”.

“I broke one of the cardinal principles of scenario design (reinforcements double game length) and mishandled cavalry flowing around a square (there was a chance they would fall back).”

“I thought the casualty system modification was effective and just as deadly as the original rules. If I run another CLS game like this I’m making artillery weaker (horse gun 3, foot gun 5, 12 lb gun 7), and think I’llĀ  use 2 dice vs squares rather than the multiplier.”

“One thing common in Horse and Musket games is that players throw their cavalry in early in the game, mainly because it moves faster than infantry. Historically generals would save their cav until the enemy bled a bit and got tired. Murat usually gets credit for using his cavalry to force the enemy into square then destroying it with artillery.”

“Regardless, it was impressive seeing all my French Guard figures on a table together. I didn’t start painting guard until I had a ton of line troops (I have 33 bns of French line infantry, no idea why.) so many of them had never appeared in a game before.”

“When I was a kid we played CLS once a month, but started Saturday morning and played all day. When two cuirassier regiments charged each other the dice rolling went on for hours.”

“Thanks again,”

Dave M.

Thanks Dave for sending in this AAR and for presenting the players with an interesting puzzle to solve on the game table. Thanks also to the fine folks at Fantasy Books & Games for their continued support.

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