Based upon the Red Means Dead scenario that can be found on YouTube for One Hour Skirmish Wargames . This game replaced the dice rolls as suggested in the YouTube version with card draws to stay closer to the original rule set. It was also modified to add in extra players from the version seen in the video which was a two player game played solo. We can have at least five player teams and with special figures (which didn’t join us on this week) can add even more.

Calvin move the truck mounted team forward along the road.
Game Nite was the place for our Tuesday Night games focused on something more seasonal as we approach the Halloween Holiday at the end of the month. Something was amiss at the Summer Camp at “What’s A Matta U.” Dr. Leroy Shaw’s great experiment of using data center waste water as a resource had gone terribly amiss and the world turned upside down. Survivors of the zombie apocalypse were heading to the caretaker’s cabins to grab what supplies they could and get away hopefully unscathed.

Zombies moving towards the survivors looking for a meal.
Our survivor were grouped into Team Calvin, Team Mark and Team Andrew as they approached the complex. Team Calvin had chosen the box truck with the Pizza Catapult (a crew served weapon), Team Mark the flatbed Ford and Team Andrew was on foot.

Mark studies his options as the zombies approach.
Zombies were generated each round based upon the initiative high card and the “yabba dabba do double top secret” card based zombie generation chart. They would appear at any of the designated arrival spots that were placed randomly about the area.

A zombie ‘”downed” by the Biker Dude with a shotgun heading towards the main building in blue.
Vehicles arrived at the ends of the road and were required to stay within one vehicle width of the road or they would mire down.

Some of the variety of team members. Above we see a Lumberjack, Biker Dude, Nurse and Average Joe
As is always the case in a One Hour Skirmish Wargame Rules scenario initiative and action points vary dramatically through out the game. Our players experienced some great turns and some with just one point to play for their five person teams.

Zombie starting out at a generation point between teh two cabins.
Team Mark found out early on the running over zombies tends to void the warranty on the truck as it sputtered to a stop.

Zombies momentum is slowed by the timely arrival of a Hawaiian Pizzeria.
Team Andrew went straight up the middle to get to the cabins and search. A plan that got him there quickly but at a cost of two team members
Calvin pushed up the left flank with his team heading for the main house covered by the supporting fire of the Pizza Catapult. First round of pepperoni fired to help Mark out of jam drew off two slow zombies. Second round fired to help Andrew was a direct hit taking out one behind his team. The third pizza (the special Hawaiian variety) helped disrupt an advancing line of zombies working to break through and cut off his withdrawal, but not before losing a team member.

Team Calvin’s truck mounted Pizza Catapult. The Zombie in the foreground did attack the truck but was beaten back by Rodeo Girl with her whip.
In the end Team Calvin carried off more supplies than the others and was able to not only get back to his truck, but also execute a well done withdrawal backing down the road. The much reduced Team Andrew came in second with Team Mark failing to find any supplies (it will be a cold night around the campfire again this evening on half rations.)

Table Two saw a “Bolt Action” German vs American introductory game and the forces battled over the great looking terrain that is a available for all to use at Game Nite.

It was a tough looking fight with some great looking miniatures as the US forces were looking to evict the current occupants of the town.

Thanks to all the players who came out to enjoy a fun afternoon of gaming. As always we extend our ongoing appreciation to Game Nite for their continued support.

Remember to shop local!
Big Muddy Historical Game Alliance of Greater St. Louis
Our public educational demonstrations including rules and game evaluation sessions use historical miniature and historical board gaming to explore military history, historical decision-making, and the people, places, and events of the past.
Historical Gaming in Action is a public educational program presented by the Big Muddy Historical Game Alliance of Greater St. Louis.
Using miniature figures, terrain, maps, historical research, and guided play, our games explore military history through the decisions faced by commanders, soldiers, and communities. Visitors can examine the table, ask questions, learn about the historical setting, and—when space and time permit—join the game.
Our scenarios are based on historical sources. While game rules simplify some details for practical play, each event is designed to encourage discussion of historical events, geography, leadership, logistics, strategy, and the human experience of conflict.
Historical gaming can be both enjoyable and educational. Big Muddy provides public educational demonstrations, seminars, and convention programming that promote historical miniature gaming and military history.
